Town: Mäpt Ghenu-ērkozd

Mäpt Ghenu-ērkozd

Mäpt Ghenu-ērkozd
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceJáijotirīirv Kingdom
Sub ProvenceQonqas County
RegionSàfraker Woodlands
Founded1183
Community LeaderJarl Syhly vyim Yuvnoirdirn
Area4 km2 (1 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation4114 m (13497 ft)
Average Yearly Precipitation195 cm/y (76 in/y)
Population1117
Population Density279 people per km2 (1117 people per mi2)
Town AuraAugury
Naming
Native nameMäpt Ghenu-ērkozd
Pronunciation/iˈkæ̝/ /æ̝rˈkozd/
Direct Translation[technological] [hair (of body); fur]
Translation[Not Yet Translated]

Mäpt Ghenu-ērkozd (/iˈkæ̝/ /æ̝rˈkozd/ [technological] [hair (of body); fur]) is a subtropical Town located in Qonqas County, Jáijotirīirv Kingdom, within the United Kingdom of Undermountain.

The name Mäpt Ghenu-ērkozd is derived from the Gnollish language, as Mäpt Ghenu-ērkozd was founded by Grovgez vyim Rovuldirdirn, who was culturaly Gnollish.

Climate

Mäpt Ghenu-ērkozd has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 2°C (35°F). Mäpt Ghenu-ērkozd receives an average of 195 cm/y (76 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Ghenu-ērkozd covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4114 m (13497 ft) above sea level.

Overview

Mäpt Ghenu-ērkozd was founded durring the late 13th century in spring of the year 1183, by Grovgez vyim Rovuldirdirn. The establishment of the new community went well, with no major obsticles durring construction.

Mäpt Ghenu-ērkozd was built using the conventions of Gnollish durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Mäpt Ghenu-ērkozd is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mäpt Ghenu-ērkozd is was constructed arround several restrictive carved bedrock mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Mäpt Ghenu-ērkozd's minimaly adiquite has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Mäpt Ghenu-ērkozd has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Mäpt Ghenu-ērkozd long.

Civic Infrastructure

Mäpt Ghenu-ērkozd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Ghenu-ērkozd.

Mäpt Ghenu-ērkozd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Ghenu-ērkozd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Ghenu-ērkozd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Ghenu-ērkozd's public wards, blessings, and other arcane systems.

Mäpt Ghenu-ērkozd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mäpt Ghenu-ērkozd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Mäpt Ghenu-ērkozd's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Mäpt Ghenu-ērkozd there is a constant smell of overcooked presumably ethnic food.

The Amoeba, Giant near Mäpt Ghenu-ērkozd are known to be a mutant strain of the creature.

Mäpt Ghenu-ērkozd's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Augury energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4512 m2
    • Cattle and Similar Creatures: 279
    • Poultry: 3351
    • Swine: 223
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 111

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 4

Cottage Industries

  • Brewers: 2
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

344 of Mäpt Ghenu-ērkozd's population work within a Foundational Occupation.

695 of Mäpt Ghenu-ērkozd's population do not work in a formal occupation, but do contribute to the local economy. 78 (7%) are noncontributers.

Points of Interest

Mäpt Ghenu-ērkozd has a substantial mill pond located a short distance from town.

POI

History

The the a Poleyn of Conjuration, an a Poleyn imbued with great amounts of Conjuration energies was created near Mäpt ärv-defto by in time immemorial, reportedly some time during the early 2nd century.

History